

It depends how long you wait, it may take up to 30 days for some items. Using Wait or Rest options, passing time will clear up some of these. "Many things are running in the world depending on what quests you've done or places you have visited. "Wait for time to pass," Grandstaff concluded. Some users have reported increase performance by upgrading their drives. Hard drive speeds also differ in PS3 models. "Skyrim makes heavy use of the hard drive, and freeing up space on here seems to help many people. "Clear space on your hard drive," he added. This is most noticeable with large saves when fast travelling to a new area or entering a new area that auto saves. "This can cause temporary stuttering since the PS3 saves these files in the background. "Turn off auto saves," wrote senior community manager Matt Grandstaff on the Bethesda forum. However, Bethesda has offered some "helpful pointers that can help game performance" to bide the time. (Does this vindicate Sawyer's prediction that a quick fix isn't possible?) Patch 1.2 also broke resistances and made dragons fly backwards.Īn incremental Skyrim fix to rectify the problems of 1.2 is supposed to arrive this week.īut a solution to the PS3 save problem won't be ready for Skyrim patch 1.3, Bethesda recently announced. Patch 1.2 was supposed to fix this, but didn't. The PS3 lag problem worsens the more you play Skyrim the larger the game save file, the choppier the game's performance. brings up issues we solved long ago." Pete Hines, VP of PR and marketing, Bethesda "Josh Sawyer did not work on Skyrim nor this engine and his comments don't reflect how the current tech works." "He brings up issues we solved long ago." Sawyer spoke from past experience with Bethesda's Gamebryo engine, which became the Creation Engine that underpins Skyrim.īut Pete Hines, Bethesda's VP of PR and marketing, has undermined Sawyer's contribution. Bethesda has refuted allegations made by a senior Fallout: New Vegas developer about the Skyrim PS3 game save problem.įNV project director and lead designer Joshua Sawyer said Skyrim's problems were on a fundamental engine level, and would take "a large time commitment" to fix.
