
The Minutemen never become hostile with, or cross paths with The Railroad. You can continue onto their ending once becoming hostile with The Institute. Upon completing Old Guns, the Minutemen questline comes to a standstill. Their ending also allows for every faction (minus The Institute) to remain alive and friendly.ĭo all of their quests. Their ending is basically the ‘fail safe’ ending should you piss off every other faction in the game. The Minutemen questlines and objectives are almost completely separate from every other faction, so you can do all of their quests without stepping on the toes of anyone else.

This guide will assist in getting as far into each faction’s questlines before the ‘point of no return’ Minutemen

At various points, the factions turn on one another.

Each of the 4 factions have unique questlines that further their goals.
